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| Wisdom for Commercialisation of Social Networking Websites | | Print | |
| Lightbulb (Dilanchian IP blog) | ||||||
| Written by Noric Dilanchian | ||||||
| Tuesday, 29 August 2006 | ||||||
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How did we get to such nine and ten figure numbers?
The Deal
First here are the key reported deal points:
The Context - Competition and Business Models
Now let's note some aspects and statistics regarding some markets (broadly defined) relevant to the deal.
Who are the players in the social networking market? Wikipedia contains a useful list of social networking websites. Among them are LinkedIn.com for business networking and CV marketing, Reunion.com for contacting friends and family, and Flickr.com for photo sharing.
Interestingly, not listed is YouTube about which valuations of over $US1 billion are now being mentioned. YouTube is free and filled with videos, taken off television, DVD or on personal video cameras. It's popular with teenagers as well as corporates using online video to promote their latest offerings. Sequoia Capital, a venture capital company, has invested $US11.5 million in YouTube. Unlike Napster and Kazza, it seems YouTube imposes copyright law restraints on users. They also impose a policy restricting erotica. Such regulation of copyright or erotic material exist no doubt for several reasons. One reason undoubtedly is that it reflects YouTube's vision of how to grow its online social network.
What is the level of investment in social networking? Paidcontent.org, a US Website focused on the economics of content, reports the following statistics for venture capital deals in the 12 months to June 2006:
What are the business models for Web ventures? For the commercialisation of social networking Websites, and for that matter Websites generally, online advertising-supported sites have been at the fore of the available business models for many years. Nonetheless viable, but less often, are alternatives such as subscription sites (where users pay a subscription fee for access) and transaction sites (eg where users get service for a fee). Online advertising revenue is not low lying fruit. Getting it is complex and the field has diverged into several options, eg:
In matters for publishing clients and for Internet ventures by clients, this year at Dilanchian we've taken a closer look at some of these models. This has led to enquiries into numbers.
How big and where is the advertising revenue pie? The Audit Bureau of Verification Services provides this market data:
For more 2005 data on Internet advertising in Australia, read this short Dilanchian publication - The Fly Speaks 11 Facts on Internet Advertising 2005.
The Background
How do you "regulate" social networking? The evolution of online social networking has involved many attempts to make it work. Could people come together and rule themselves? Many thought not in the 1990s, hence Apple Computer and others designed online chat sites on which they imposed heavy restrictions on what users could say and do. Maybe the market was not ready, maybe the restrictions did not help, but the sites failed to draw a sufficient crowd.
Now, with users unleashed to do it for themselves, commentators have referred to online social networking websites as the wisdom of the crowds in operation. They are doing it for themselves at MySpace. The site has an anarchic and user-generated look; its not what you'd expect to see designed by a corporate committee. It's not pretty, but it's drawing the crowd.
Web 2.0 moves eyeballs away from some types of sites (eg push media, corporate style, information silo or "me to" brochureware sites) and towards sites with:
In his widely quoted 30 September 2005 seminal article titled What is Web 2.0 , Tim O'Reilly included a side bar titled "The Architecture of Participation". There he expressed the net effect of the above:
As the Internet began to be commercialised as a platform in the early 1990s, there was already in existence from the 1980s some guidance on how to make an online social networking facility work on a long-term basis. I'll close on this as it puts the "overnight success" of online social networking into a historical context and in doing also helps explain why MySpace works.
How to Grow Social Networking
In developing a website, blog or extranet perhaps you have struggled with what to say in the "terms and conditions" notice. It is in such areas that you come face to face with the need to make decisions that regulate user activity. This is not a new problem.
In the early 1990s there was a San Francisco Bay Area online network known as The WELL, and it still continues. The WELL was a beehive of creativity. It's shadow falls to this day on online social networking. Here's an extract from Wikipedia on the history of The Well:
Now here's my take from a lawyer's perspective. John Coates was for six years the marketing director and conference manager for The WELL. Distilling from that experience Coates set out the principles(1) below for building an "online community". I came across them reading the Bay Area Macintosh Users Group journal bought in San Jose in 1994. The Coates principles struck me at the time as being insightful. Today, as Web 2.0 and online social networking develop at an extraordinary pace, I value the Coates principles as the wisdom of the crowd.
(1) John Coates, "Cyberspace Innkeeping: Building an Online Community" from Bay Area Macintosh Users Group, Spring 1994 Newsletter p. 310.
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Now here's my take from a lawyer's perspective. John Coates was for six years the marketing director and conference manager for The WELL. Distilling from that experience Coates set out the principles(1) below for building an "online community". I came across them reading the Bay Area Macintosh Users Group journal bought in San Jose in 1994. The Coates principles struck me at the time as being insightful. Today, as Web 2.0 and online social networking develop at an extraordinary pace, I value the Coates principles as the wisdom of the crowd.
